4/1/2024 0 Comments Blender donutsA beginner who wants to do a can’t-tell-it’s-not-filmed-actors animation with multiple human figures. A beginner who wants to do realistic landscapes or archviz is unlikely to be intrigued by a series that has them making a low-poly landscape or a rounded-clay isometric diorama (beautiful as those styles are). IMHO the goals of a raw beginner Blender series should be a) gets the beginner where they want to go if feasable, if not then closer. They will have to make several tutorials of that kind to make tour of basics.Īgreeing with most of the above – I did the original donut tutorial in 2017 I think, didn’t have much trouble with it and was happy with what I got, but I wouldn’t recommend it or the most recent version to a 3D (or CG) beginner thinking of trying Blender! The recomendations for existing stuff have been spot on, but there’s always room for more beginner ramp-up serieses, if only because Blender’s always improving which means existing tutorials are always falling out of touch with it. That is a lot more satisfying for people wanting to have a glimpse of ease of use of Blender and what it is capable of.īut we can’t expect newbies to have infuse science. Grant Abbit course, about a modest A to Z course, is around 2 hours 30. Nobody will look at 7 or 8 hours of videos, if they did not already choose to invest time in blender. Same thing for 4 series would probably correspond to 2 or 3 hours more. If all of them are necessary to accomplish the project, that is not a modest one.Ģ.8 Fundamentals videos is outdated and should be redone for 4 series.įor 2.8, that was already 5 hours of videos.Īnd a long list of things have been added since 2.8. Or a modest A to Z project will inevitably have to neglect some basics if it should not take dozen of hours to be followed.īecause basics are too numerous. Several small tours of specific areas will be easier to understand. That is not possible to make an easy tour of all of blender.īlender is too big and some of its parts are complicated.īecause they are for complicated purpose or they are half-finished or in transition. It jumps right in and takes you on a comprehensive tour of all of Blender. I think it might be useful to develop an intro course that’s as simple as Grant’s (ie not a survey tutorial), but caters more to people who have the sort of aspiration towards realism that turns them away from that low poly look. Nothing really sinks in very deep, and I therefore prefer non-survey tutorials, but for many people they’re the “entry drug” that gets them excited, especially people who’re into realism. CG Boost’s course is more like the donut in style, only more clear and methodical, and less rambly definitely suited for beginners who’re brand new to 3D modeling – I call these tutorial “survey tutorials” because they cover a wide range of Blender hard surface modeling, organic modeling, cloth simulation, particles, texturing. Even if you’re not into that retro low poly style, everything you learn here transfers, and the simplicity and the easy forms distill it down to where it really sinks in. I think it’s so good in part because of its simplicity (the rest is that he’s a superb teacher who understands beginners and the difficulties they have). Grant’s course creates a very simple, low poly scene which doesn’t get into many of Blender’s capabilities (there’s just some super easy volumetrics and lighting). Worth checking out at least those two, and maybe look at lesser known ones as well (I have more in my collection) before embarking on your own project could help you define your niche. CG Boost also has a solid, free beginner course. I don’t want to discourage you from making your own, by all means! But there are already other, more beginner-friendly choices than the donut. Now I generally send people to Grant Abbitt’s beginner course. Nope I got frustrated by the donut to the point of almost dropping Blender, and promptly went looking for something that suited me better.
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